void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; int Ranspell = Random(1008); object oCaster; oCaster = GetObjectByTag("vas_chaosorb"); object oTarget; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(Ranspell, oTarget, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); string sApprove="A random effect has been cast on you!"; SendMessageToPC(oPC, sApprove); }