on *:text:*:#DDR: { if ($1 = ddr) { if (%ddr.players == 2) { msg #DDR DDR is already in process. halt } if (%ddr.players == 1) && ($nick !== %ddr.p1) { .timerddr1p off set %ddr.p2 $nick msg #DDR DDR now starting with players %ddr.p1 and %ddr.p2 $+ . set %ddr.level 1 inc %ddr.players ddr } else { set %ddr.p1 $nick set %ddr.players 1 msg #DDR Waiting 10 seconds for another player to join. .timerddr1p 1 10 1pddr } } if ($nick == %ddr.p1) || ($nick == %ddr.p2) { if ($1 == $remove(%ddr.pattern,$chr(32))) { ddr. $nick } } if ($1 == end) { if ($nick == %ddr.p1) || ($nick == %ddr.p2) { msg #DDR Game has ended. unset %ddr.* } } } alias 1pddr { msg #DDR DDR is now started on 1 player mode. Player is %ddr.p1 set %ddr.players 2 set %ddr.level 1 ddr } alias ddr { set %ddr.pattern $($str($!gettok(<.>.^.v,$r(1,4),46) $chr(32),$calc($calc($calc(%ddr.level - 1) % 5) + 1)),2) msg #DDR %ddr.pattern msg #DDR $calc(15 - $floor($calc($calc(%ddr.level - 1) / 5))) seconds to complete the pattern in. .timerddrc 1 $calc(15 - $floor($calc($calc(%ddr.level - 1) / 5))) ddrc inc %ddr.level } alias ddr. { if (%ddr.p2) { if ($1 == %ddr.p1) set %ddr.p1.d On if ($1 == %ddr.p2) set %ddr.p2.d On if (%ddr.p1.d) && (%ddr.p2.d) { unset %ddr.p*.d | .timerddrc off | ddr } } else ddr } alias ddrc { msg #DDR Game over on level $calc(%ddr.level - 1) if (%ddr.p2) msg #DDR $iif(%ddr.p1.d,%ddr.p1,$iif(%ddr.p2.d,%ddr.p2,Nobody)) wins the game unset %ddr.* }