/* * NEW: alias {} * OLD: N/A * This allows you to set command aliases such as /nickserv, /chanserv etc * FLAGS: services, stats, normal * * Syntax: * alias "name" { * target "points to"; * type aliastype; * }; * * [NOTE: You could also include a pre-defined alias file here, see doc/unreal32docs.html section 2.9] */ alias NickServ { type services; }; alias ChanServ { type services; }; alias MemoServ { type services; }; alias OperServ { type services; }; alias BotServ { type services; }; alias HostServ { type services; }; alias HelpServ { type services; }; alias ns { nick "NickServ"; type services; }; alias cs { nick "ChanServ"; type services; }; alias ms { nick "MemoServ"; type services; }; alias os { nick "OperServ"; type services; }; alias bs { nick "BotServ"; type services; }; alias hs { nick "HostServ"; type services; }; /* * NEW: alias {} * OLD: N/A * This allows you to set command aliases such as /identify, /services, etc * * Syntax: * alias "name" { * format "format string" { * target "points to"; * type aliastype; * parameters "parameters to send"; * }; * type command; * }; */ /* Standard aliases */ alias "services" { format "^#" { nick "chanserv"; type services; parameters "%1-"; }; format "^[^#]" { nick "nickserv"; type services; parameters "%1-"; }; type command; }; alias "identify" { format "^#" { nick "chanserv"; type services; parameters "IDENTIFY %1-"; }; format "^[^#]" { nick "nickserv"; type services; parameters "IDENTIFY %1-"; }; type command; };