Registered hemilight Registered HDRI background Registered photonlight Registered mix block Registered pathlight Registered pointlight Registered Shader Background Registered softlight Registered spherelight Registered spotlight Registered sss Registered sunlight Registered sunsky YafRay plugin loaded [Loader]: Added shader MAMaterial.002 [Loader]: Added shader MAMaterial.003 [Loader]: Added object OBCube.001 [Loader]: Added object OBCube.002 [Loader]: Added object OBPlane.001 [Loader]: Added sunlight light LAMP1 [Loader]: Added sunlight light LAMP2 [Loader]: Added globalphotonlight light gpm [Loader]: Added pathlight light path_LT [Loader]: Added constant background world_background [Loader]: Added camera MAINCAM Using a world resolution of 0.00357143 per unit Rendering with 5 raydepth 2 anti-alias passes and 4 minimum samples per pass, 8 samples total. Building bounding tree ... Object count= 3 OK Light setup ... Setting up lights ... Finished setting up lights Launching 1 threads Fake pass: [##] 711 samples taken Render pass: [.........##] render finished Blender quit