;######################################### ;## raven's Sounds CloudyServ Plugin ## ;######################################### ;## ported from the brenbot plugin ## ;######################################### on *:signal:FDSlog: { if (%soundsstatus == 0) { halt } if (gotya isin $1-) { renrem snda mx0_nodsniper_alt07.wav } if (chiky isin $1-) { renrem snda m00achk_kill0001i1gbmg_snd.wav } if (skill isin $1-) { renrem snda mxxdsgn_dsgn014i1gbmg_snd.wav } if (snipe isin $1-) { renrem snda mx0_nodsniper_alt01.wav } if (killem isin $1-) { renrem snda mx1dsgn_dsgn0018i1dsgn_snd.wav } if (guns isin $1-) { renrem snda mxxdsgn_dsgn005i1gbmg_snd.wav } if (smile isin $1-) { renrem snda mxxdsgn_dsgn004i1gbmg_snd.wav } if (toy isin $1-) { renrem snda mtudsgn_dsgn0289i1gbmg_snd.wav } if (hehe isin $1-) { renrem snda mtudsgn_dsgn0377a1gbmg_snd.wav } if (kills isin $1-) { renrem snda m00avis_kick0030i1moac_snd.wav } if (jerks isin $1-) { renrem snda m11dsgn_dsgn0104r1gbmg_snd.wav } if (waiting isin $1-) { renrem snda m11dsgn_dsgn0069i1mbpt_snd.wav } if (tt isin $1-) { renrem snda m00mstm_kill0013i1gbrs_snd.wav } if (bwahaha isin $1-) { renrem snda m00asqr_kill0019i1mbrs_snd.wav } if (n00b isin $1-) { renrem snda m00asqr_kill0018i1mbpt_snd.wav } if (coffee isin $1-) { renrem snda m00gnod_gcon0041i3nbmg_snd.wav } if (squirrel isin $1-) { renrem snda m00asqr_kill0034i1gbmg_snd.wav } if (sit isin $1-) { renrem snda m00bnsn_kill0053i1gbmg_snd.wav } if (ask isin $1-) { renrem snda m00ccck_kitb0029i1gbmg_snd.wav } if (die isin $1-) { renrem snda m00decx_004in_nsrs_snd.wav } if (fun isin $1-) { renrem snda m00gbmg_sfcx0001i1gbmg_snd.wav } if (hunt isin $1-) { renrem snda m00gbmg_sfsx0001i1gbmg_snd.wav } if (medic isin $1-) { renrem snda m00ffire_003in_gemg_snd.wav } if (run isin $1-) { renrem snda m00decx_010in_nbft_snd.wav } if (daddy isin $1-) { renrem snda mtudsgn_dsgn0320a1gbmg_snd.wav } if (shoot isin $1-) { renrem snda mxxdsgn_dsgn029i1gbmg_snd.wav } if (haha isin $1-) { renrem snda laugh1.wav } if (burn isin $1-) { renrem snda m00decx_009in_neft_snd.wav } if (boink isin $1-) { renrem snda m00bnss_kill0053i1gbmg_snd.wav } if (more? isin $1-) { renrem snda m00ccck_kitb0029i1gbmg_snd.wav } if (nonono isin $1-) { renrem snda m00gbrs_stoc0001i1gbrs_snd.wav } if (noes isin $1-) { renrem snda m00gcc3_sftd0001i1gcc3_snd.wav } if (udie isin $1-) { renrem snda m00gcf1_decx0001i1gcf1_snd.wav } if (stfu isin $1-) { renrem snda mxxdsgn_dsgn010i1gbmg_snd.wav } if (boo isin $1-) { renrem snda m00kimd_001in_neft_snd.wav } if (i smell isin $1-) { renrem snda m00avis_kifi0020i1nctk_snd.wav } if (moo isin $1-) { renrem snda amb_cow1.wav } if (cya isin $1-) { renrem snda m00bnol_kill0054i1gbmg_snd.wav } if (help isin $1-) { renrem snda m00gbrs_hftd0001i1gbrs_snd.wav } if (gg isin $1-) { renrem snda m00bncy_kill0054i1gbmg_snd.wav } if (lucky isin $1-) { renrem snda m00gnod_kill0037r1nbft_snd.wav } if (urdead isin $1-) { renrem snda l02b_02_hav02.wav } if (finally isin $1-) { renrem snda m00gsmg_atoc0001i1gsmg_snd.wav } if (strike isin $1-) { renrem snda m00gsrs_kill0029i1nbft_snd.wav } if (wasted isin $1-) { renrem snda m00gsrs_kiov0016i1nbft_snd.wav } if (present isin $1-) { renrem snda bombit1.wav } if (pray isin $1-) { renrem snda m11dsgn_dsgn0073i1mbpt_snd.wav } if (amateur isin $1-) { renrem snda m00bntu_kill0040i1gcm1_snd.wav } if (eye isin $1-) { renrem snda m03dsgn_dsgn0005r1gbmg_snd.wav } } alias _LVLcmd2 { var %lvl2 = 0 if ($1 == !soundsoff) { %lvl2 = $readini(Cmds.ini,Access,!aban) } elseif ($1 == !soundson) { %lvl2 = $readini(Cmds.ini,Access,!aban) } return %lvl2 } on ^*:TEXT:*:#: { if (!$istok($_chan $_chan(1),$chan,32) || $readini(Settings.ini,IRC,Enable) == 0) { haltdef | halt } var %cmd = $_LVLcmd2($1), %u = $ulev($nick) if ($1 == !soundsoff && %u >= %cmd { set %soundsstatus 0 msg $chan The in-game sounds are now off. } if ($1 == !soundson && %u >= %cmd { set %soundsstatus 1 msg $chan The in-game sounds are now on. } } ;####### ;# EoF # ;#######