#include "sfxtype.h" #include "exptype.h" //lurkerhelped piece frame, rightpod, leftpod, leftlaser, flare, flare1, rightlaser; Create() { } FireWeapon1() { } QueryWeapon1(rightlaser) { rightlaser = aim_piece; } AimFromWeapon1(rightlaser) { rightlaser = aim_piece; } FireWeapon2() { } QueryWeapon2(leftlaser) { leftlaser = aim_piece; } AimFromWeapon2(leftlaser) { leftlaser = aim_piece; } Killed() { }