const char *defaultSounds[25] = { // level 1 "sounds/wowMan.wav", "sounds/haha.wav", "sounds/excellent.wav", "sounds/hattrick.wav", "sounds/yeahBaby.wav", // level 2 "sounds/spreeLevelTwo/combowhore.wav", "sounds/spreeLevelTwo/hehe.wav", "sounds/spreeLevelTwo/wowMan.wav", "sounds/spreeLevelTwo/dominating2.wav", "sounds/spreeLevelTwo/doublekill.wav", // level 3 "sounds/spreeLevelThree/welldone.wav", "sounds/spreeLevelThree/multikill4.wav", "sounds/multikill.wav", "sounds/wickedsick.wav", "sounds/triple.wav", // level 4 "sounds/rampage.wav", "sounds/spreeLevelFour/boomhs3.wav", "sounds/ultrakill.wav", "sounds/unstoppable.wav", "sounds/monsterkill.wav", // level 5 "sounds/monsterkillw.wav", "sounds/spreeLevelFive/megakill.wav", "sounds/unreal.wav", "sounds/ludic.wav", "sounds/holy.wav" };