if(strcmp(cmd, "/givecash", true) == 0) { new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]"); return 1; } giveplayerid = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]"); return 1; } moneys = strval(tmp); printf("givecash_command: %d %d",giveplayerid,moneys); if (IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); playermoney = GetPlayerMoney(playerid); if(GetDistanceBetweenPlayers(playerid,giveplayerid) < 1) { if (moneys > 0 && playermoney >= moneys) { GivePlayerMoney(playerid, (0 - moneys)); GivePlayerMoney(giveplayerid, moneys); format(string, sizeof(string), "* Вы дали %s $%d.", giveplayer, moneys); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "* %s дал вам $%d",sendername, moneys); SendClientMessage(giveplayerid, COLOR_YELLOW, string); printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid); } else { SendClientMessage(playerid, COLOR_RED, "* Чтобы передать деньги подойдит к игроку"); } } else { SendClientMessage(playerid, COLOR_RED, "* Чтобы передать деньги подойдит к игроку"); } } else { format(string, sizeof(string), "* %d не найден", giveplayerid); SendClientMessage(playerid, COLOR_RED, string); } return 1; }