case 43723: { if(m_caster->GetTypeId()!=TYPEID_PLAYER) return; if( unitTarget && unitTarget->GetTypeId()==TYPEID_UNIT && unitTarget->isDead() && unitTarget->GetEntry()==19973) { Player* player = ((Player*)m_caster); if ((player->GetItemCount(31672, false, 0) >= 2) && (player->GetItemCount(31673, false, 0) >= 1)); { player->DestroyItemCount(31672, 2, true); player->DestroyItemCount(31673, 1, true); ItemPosCountVec dest; uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, 43753, 1, &no_space ); if( msg != EQUIP_ERR_OK ) { player->StoreNewItem(dest, 43753, true); if( msg == EQUIP_ERR_INVENTORY_FULL ) // convert to possible store amount num_to_add -= no_space; } else { player->SendEquipError( msg, NULL, NULL ); return; } } } }