{ if(m_caster->GetTypeId()!=TYPEID_PLAYER) return; Player* player = ((Player*)m_caster); if ((player->GetItemCount(31672, false, 0) >= 2) && (player->GetItemCount(31673, false, 0) >= 1)) { ItemPosCountVec dest; uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, 43753, 1); if( msg != EQUIP_ERR_OK ) { player->DestroyItemCount(31672, 2, true); player->DestroyItemCount(31673, 1, true); player->StoreNewItem(dest, 43753, true); } else { player->SendEquipError(EQUIP_ERR_BAG_FULL, NULL, NULL ); return; } } }