SetNickname($Nickname); /* Update Connection status. */ $ConnectionStatus = 2; } return $Message; } function JoinChannel($Channel) { global $Connection, $ConnectionStatus; fputs($Connection, "JOIN ".$Channel."\n\r"); $ConnectionStatus = 4; } function SetNickname($Nickname) { global $Connection, $ConnectionStatus; /* Send nickname packet. */ fputs($Connection, "NICK " . $Nickname ."\n\r"); } function SendPrivMessage($To, $Message) { global $Connection, $ConnectionStatus; fputs($Connection, "PRIVMSG " . $To . " :" . $Message ."\n\r"); } function SendChannelMessage($Channel, $Massage) { global $Connection, $ConnectionStatus; fputs($Connection, "PRIVMSG " . $Channel . " " . $Massage . "\n\r"); } } $JoinedChannel = 0; $NickName = "elleeett"; $Server = "efnet.demon.co.uk"; $Port = "6667"; $Channel = "#eztvtest"; $FloodVar = "hai $Channel"; $IRC = &New IRCConnection; $IRC->Connect($Server, $Port, $NickName); echo "[i] Client connected\n"; while ($Message = $IRC->Recieve()) { if (!$JoinedChannel) { $IRC->JoinChannel($Channel); $JoinedChannel = 1; echo "[i] Joined Channel\n"; while ($JoinedChannel == 1) { $IRC->SendChannelMessage($Channel, $FloodVar); echo "[i] Message sent to channel\n"; sleep(2); } break; } } echo "[i] Client exited.\n"; ?>