textures/wsw_cave1/water_flow { qer_editorimage textures/wsw_cave1/water_flow_dvdu.tga surfaceparm trans surfaceparm nonsolid surfaceparm nomarks // surfaceparm nolightmap qer_trans 0.5 cull none deformVertexes wave 16 sin 0.3 2.5 0 0.5 if GLSL && portalMaps { distortion textures/wsw_cave1/water_flow_dvdu.tga alphaGen const 0 //tcmod scale 0.1 0.1 tcmod scroll 0.00 -1.3 } { material textures/wsw_cave1/water_flow.tga textures/wsw_cave1/water_flow_norm.tga textures/wsw_cave1/water_flow_gloss.tga blendfunc GL_ONE GL_DST_COLOR tcmod scroll 0.00 -1.3 } endif }