Index: src/game/SpellAuras.cpp =================================================================== --- src/game/SpellAuras.cpp (revision 5672) +++ src/game/SpellAuras.cpp (working copy) @@ -3556,6 +3556,10 @@ return; } + //save current and max HP before applying aura + uint32 curHPValue = m_target->GetHealth(); + uint32 maxHPValue = m_target->GetMaxHealth(); + for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++) { if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1) @@ -3568,6 +3572,15 @@ } } } + + //recalculate current HP/MP after applying aura modifications (only for druid's shapeshifting) + Unit* caster = GetCaster(); + if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_target->getClass() == CLASS_DRUID) && (caster->getClass() == CLASS_DRUID)) + { + // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed + uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue; + m_target->SetHealth(newHPValue); + } } void Aura::HandleAuraModResistenceOfIntellectPercent(bool apply, bool Real)