public class Attack { public int getDamage(){ return(0); } public String getMessage(){ return("Ataque"); } } public class BackBreaker extends Attack { int Quebradora; BackBreaker(int b){ this.Quebradora=b; } public int getDamage(){ return(40); } public String getMessage(){ return("Back Breaker"); } } public abstract class Character { public void init (String name){//, Attack a, Special s, Heal h, Shield sh){ } /* public void attack(Character enemy){ } public void special(Character enemy){ } public void heal(){ } public int shield(int hp){ } public Character clone(){ } */ } public class Especial { } public class Fireball extends Attack { int Bola; Fireball(int a){ this.Bola=a; } public int getDamage(){ return(25); } public String getMessage(){ return("Fireball"); } } public class FlyingKck extends Attack { int Voladora; FlyingKck (int a){ this.Voladora=a; } public int getDamage(){ return(15); } public String getMessage(){ return("Flying Kick"); } } public class HammerSmash extends Attack { int Martillo; HammerSmash(int a){ this.Martillo=a; } public int getDamage(){ return(35); } public String getMessage(){ return("Hammer Smash"); } } public class Kick extends Attack { int Patada; Kick(int a){ this.Patada=a; } public int getDamage(){ return(10); } public String getMessage(){ return("Kick"); } } public class Lightning extends Attack { int Rayo; Lightning(int a){ this.Rayo=a; } public int getDamage(){ return(30); } public String getMessage(){ return("Lightning"); } } public class Luchadores extends Character { String Nombre; int Hp ; Luchadores(){ this.Hp=100; this.Nombre=""; } } public class Punch extends Attack { int Combo; Punch(int a){ this.Combo=a; } public int getDamage(){ return(8); } public String getMessage(){ return("Punch"); } } import java.io.IOException; import java.io.BufferedReader; import java.io.InputStreamReader; import java.util.StringTokenizer; class Smash { static void prt(String s){ System.out.println(s); } //aki hay que hacerle k devuelva un character public static void ExtraeDatos(String Datos, int nWarros){ StringTokenizer Tokens = new StringTokenizer(Datos," "); int count=Tokens.countTokens(); int i=0; String[] toks = new String[count]; while(Tokens.hasMoreTokens()){ toks[i]=Tokens.nextToken(); i=i+1; } String Nombre = toks[0]; Attack Ataque; switch(Integer.parseInt(toks[1])){ case 0: Ataque = new Punch(Integer.parseInt(toks[1])); break; case 1: Ataque = new Kick(Integer.parseInt(toks[1])); break; case 2: Ataque = new FlyingKck(Integer.parseInt(toks[1])); break; case 3: Ataque = new Sword(Integer.parseInt(toks[1])); break; case 4: Ataque = new Fireball(Integer.parseInt(toks[1])); break; case 5: Ataque = new Lightning(Integer.parseInt(toks[1])); break; case 6: Ataque = new HammerSmash(Integer.parseInt(toks[1])); break; case 7: Ataque = new BackBreaker(Integer.parseInt(toks[1])); break; default: Ataque = new Punch(Integer.parseInt(toks[1])); } Character Warrior = new Luchadores(); Warrior.init(Nombre); prt(Nombre); prt(Ataque.getMessage()); } public static void CapturaPeleadores(int N_Peleadores){ int i=0; try { BufferedReader get = new BufferedReader(new InputStreamReader(System.in)); String DatosPeleador=""; for(i=0;i