DSPK V03.00 Furcadia (0:9) When a furre arrives in the dream, (5:15) move the triggering furre to (14,18), or to someplace nearby if it's occupied. (0:0) When everything is starting up, (5:300) set variable %trigger to the value 0. (0:32) When a furre says something with {set} in it, (5:314) set variable %trigger to the number the triggering furre just said. (5:204) emitloud message {trigger is: %trigger} to everyone on the map. (5:50) set countdown timer %trigger to go off in 1 seconds. (0:50) When countdown timer %trigger goes off, (5:204) emitloud message {Countdown timer %trigger just went off!} to everyone on the map. *Endtriggers* 8888 *Endtriggers*