TYPEID_GAMEOBJECT_BETA3_WM OBJECT_FIELD_GUID[0] = 2d050000 (as uint32: 1325) OBJECT_FIELD_GUID[1] = 001000f0 OBJECT_FIELD_TYPE = 21000000 (as uint32: 33) OBJECT_FIELD_ENTRY = 5f960000 (as uint32: 38495) OBJECT_FIELD_SCALE_X = b81ea53f (as float: 1.28999996185303) OBJECT_FIELD_PADDING[0] = eeeeeeee GAMEOBJECT_DISPLAYID = a6000000 (as uint32: 166) GAMEOBJECT_ROTATION[2] = f1f952bf (as float: -0.824126303195953) GAMEOBJECT_ROTATION[3] = fdff103f (as float: 0.566406071186066) GAMEOBJECT_STATE = 01000000 (as uint32: 1) GAMEOBJECT_POS_X = 816d0b45 (as float: 2230.84399414063) GAMEOBJECT_POS_Y = f32da043 (as float: 320.358978271484) GAMEOBJECT_POS_Z = 89e01242 (as float: 36.7192726135254) GAMEOBJECT_FACING = f8f9f7bf (as float: -1.93731594085693) GAMEOBJECT_TYPE_ID[0] = 08000000 (as uint32: 8) Update Type = CreateObject[2] Object GUID = 604a0000001000f0 Object Type = ID_UNIT[3] Movement Flags = 0x00400000 [b00000000010000000000000000000000] Position = 2259.99267578125, 325.121978759766, 35.2340965270996 Orientation = 5.2708945274353 Walk Speed = 2.5 Run Speed = 8 Back Speed = 4.5 Swim Speed = 4.72222232818604 Back Speed = 2.5 Turn Speed = 3.14159274101257 Creation Flags = 0x00000000 [b00000000000000000000000000000000] Attack cycle = 0x00000001 Timer = 00000000 Victim = 0000000000000000 Mask Block Count = 5 OBJECT_FIELD_GUID[0] = 604a0000 (as uint32: 19040) OBJECT_FIELD_GUID[1] = 001000f0 OBJECT_FIELD_TYPE = 09000000 (as uint32: 9) OBJECT_FIELD_ENTRY = 05090000 (as uint32: 2309) OBJECT_FIELD_SCALE_X = 0000803f (as float: 1) OBJECT_FIELD_PADDING[0] = eeeeeeee UNIT_FIELD_HEALTH = 64000000 (as uint32: 100) UNIT_FIELD_POWER[0] = 1c000000 (as uint32: 28) UNIT_FIELD_POWER[4] = 40420f00 (as uint32: 1000000) UNIT_FIELD_MAXHEALTH = 64000000 (as uint32: 100) UNIT_FIELD_MAXPOWER[0] = 1c000000 (as uint32: 28) UNIT_FIELD_MAXPOWER[4] = 40420f00 (as uint32: 1000000) .............