/if ( ${queue_target_ID[${queue_target_index}]} ) { /if ( !${Spawn[ID ${queue_target_ID[${queue_target_index}]}].ID} ) { /bc Target_Index: ${queue_target_Name[${queue_target_index}]}(${queue_target_ID[${queue_target_index}]}) Vanished /call Target_Sub ${queue_target_ID[${queue_target_index}]} } else /if ( ${Spawn[ID ${queue_target_ID[${queue_target_index}]}].Distance} > 300 ) { /bc Target_Index: ${queue_target_Name[${queue_target_index}]}(${queue_target_ID[${queue_target_index}]}) Out of Range /call Target_Sub ${queue_target_ID[${queue_target_index}]} } else /if ( ${queue_target_Type[${queue_target_index}].NotEqual[${Spawn[ID ${queue_target_ID[${queue_target_index}]}].Type}]} ) { /if ( ${Spawn[${queue_target_ID[${queue_target_index}]}].Type.Equal[Corpse]} ) { /bc Target_Index: ${queue_target_Name[${queue_target_index}]}(${queue_target_ID[${queue_target_index}]}) Died /varset queue_target_Type[${queue_target_index} Corpse } else { /bc Target_Index: ${queue_target_Name[${queue_target_index}]}(${queue_target_ID[${queue_target_index}]}) WTF? ${queue_target_Type[${queue_target_index}]} to ${Spawn[ID ${queue_target_ID[${queue_target_index}]}].Type} /call Target_Sub ${queue_target_ID[${queue_target_index}]} } } }