#include #include //pointers for all graphics BITMAP *GameBoard; using namespace std; //function prototypes void DrawGBoard(); int Spiner(int x, int y); int main() { allegro_init(); install_keyboard(); set_color_depth(16); set_gfx_mode(GFX_AUTODETECT, 400, 300, 0,0); //the primary game loop while (!key[KEY_ESC]) { DrawGBoard(); } return 0; } END_OF_MAIN(); //draw the basic game board void DrawGBoard() { GameBoard = load_bitmap( "GBoard.bmp", NULL); acquire_screen(); draw_sprite(screen, GameBoard, 0,0); release_screen(); } //spin the spinner thingys int Spiner(int x, int y) { }