entweder so: if(dUserINT(PlayerName(playerid)).("SWAT")==1) { if(IsPlayerInCircle(playerid,-2433.8806,495.7267,20)==1)//SWAT { if(gateSWATbit == 0) { MoveObject(gateSWAT[0],-2424.020508, 500.370728, 30.780979,1); // Tor Rechts Auf MoveObject(gateSWAT[1],-2444.606689, 491.810974, 30.802921,1); // Tor Links Auf gateSWATbit = 1; } else if(gateSWATbit == 1) { MoveObject(gateSWAT[0],-2430.857666, 497.595062, 30.630833,1); // Tor Rechts zu MoveObject(gateSWAT[1],-2437.544434, 494.783081, 30.650169,1); // Tor Links zu gateSWATbit = 0; } } } oder so if(dUserINT(PlayerName(playerid)).("ID")==1 || dUserINT(PlayerName(playerid)).("ID")==3) { if(IsPlayerInCircle(playerid,417.0490,-1250.7423,20)==1)//snoop { if(gatesnoopbit == 0) { MoveObject(gatesnoop,420.902466, -1249.834473, 50.378826, 2); // snoop auf gatesnoopbit = 1; } else if(gatesnoopbit == 1) { MoveObject(gatesnoop,414.709930, -1252.187988, 50.704796,2); // snoop zu gatesnoopbit = 0; } } }